<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0">
    <channel>
        <title>mental health - Tag - Lore Gian</title>
        <link>https://loregian.pages.dev/tags/mental-health/</link>
        <description>mental health - Tag - Lore Gian</description>
        <generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 02 May 2026 00:00:00 &#43;0000</lastBuildDate><atom:link href="https://loregian.pages.dev/tags/mental-health/" rel="self" type="application/rss+xml" /><item>
    <title>The Stanley Parable Insanity Ending - Existential Punishment for Avoiding Your Boss</title>
    <link>https://loregian.pages.dev/2026-05-02-stanley-parable-existential-punishment/</link>
    <pubDate>Sat, 02 May 2026 00:00:00 &#43;0000</pubDate>
    <author>Gian</author>
    <guid>https://loregian.pages.dev/2026-05-02-stanley-parable-existential-punishment/</guid>
    <description><![CDATA[<div class="featured-image">
                <img src="https://i.postimg.cc/9X7hFHVN/Mariella-Ending.webp" referrerpolicy="no-referrer">
            </div>About 13 years ago, I first saw the Insanity Ending from The Stanley Parable, a first person walking simulator/exploration game with multiple endings. The main character Stanley is an office worker who steps out of his workroom to find the building completely empty of employees other than himself. He&rsquo;s then given instructions by a sardonic British narrator who also gives commentary on events in the game. The player controls Stanley and can choose whether or not he actually listens to the narrator.]]></description>
</item>
</channel>
</rss>
